MON-O-RAILv4 release dossier

Mon-o-Rail 4.0.0 / August 2026

v3→v4one connected railway

Your Train
grew a brain.

Real switches and signalling. Manual driving. Momentum, gravity and grade. Version 4 turns Mon-o-Rail from a line between stops into a network you can design, automate and actually drive (and derail!)

NOIDEAWHYTHISISHEREBUTITLOOKSCOOL
HOME DOCKDEPARTURE SWITCH MINE184 M GREENHOUSE211 M
DESTINATIONMineROUTE184 mBLOCK AHEADCLEAR
V3 AUTOMATION MIGRATION

Your save should carry forward. Automation needs a quick rewrite.

Back up important worlds first. Numeric station indices are gone in v4: give every stop a name, point your programs at that exact name, and your railway is back in business.

  1. Name every stop with a LabellerGive each station and dock a clear, ideally unique Labeller name.
  2. Replace numeric IC10 targetsUse HASH("Exact Station Name") anywhere a program selects a destination.
  3. Check power availabilityTrains now might consume more or less power than in previous versions, based on various factors such as gravity and track topology.
  4. If you don't use the logic stack, that's it!You can keep reading of course, but a quick code change and labeller run will get you back up and running.
  5. Update LogicStack timetables, if anyStation destinations and named waits now use their two-slot hash instructions.
  6. Update LogicStack readsLive outputs now occupy slots 54-62, with the read-only program counter in slot 63.
  7. Review train Mode writesMode is now 0 shortest, 1 force front, 2 force rear, 3 prefer front, or 4 least switch changes.

The release atlas

The whole update in eight stops.

Start with the part that caught your eye. Every card opens a short list of what is new in v4.

Complete release notes

Open only
what you need.

Each chapter is a player-facing list of what shipped. Search for one feature, follow a shortcut, or open everything at once.